JPeMu – “The Legacy Years”

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Well, I’ve finally gotten around to posting about JPeMu – I’ve got a fair amount of old versions locked up on CD somewhere, including the very first prototype of things like Sonic the Hedgehog and Indiana Jones running for the first time, but can’t put my hands to them easily right now, so what I’ve got will have to suffice.

I’ve also given a quick overview about how I had planned to follow up the original JPeMu with a revamped version, but this is no longer under active development, so just presented for archival and historical purposes.

Where it goes from here is an exercise for another time, but I’ve still got more pages to write…

DT

Lack of Updates

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Ok, so there’s been a distinct lack of updates recently.

Life has been a bit weird over the last couple of weeks, and it’s been a hectic time at work.

The missing content (JPeMu, naturally) is coming… honest! No new emulators to download or anything quite so exciting, but some bona-fide FME talk… which is a novel thing of late!

DT

EPEE – Can of worms, or huge slice of baloney?

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So… another slice of FME controversy can be laid to rest. I’ve uploaded a page about EPEE which includes a very brief overview and a small flash movie showing it in action (of sorts!) but it’s worth mentioning a few additional points here:

  • It is not a finished product. It never has been, and it never will be.
  • It will never be released – it remains as a testbed to work on improving the emulation core of EPOCH
  • I am only posting information about it to quell some of the previous rumours about it

Hopefully this will show that it did (and does) exist, and can run EPOCH ROM’s (after a fashion), although there remain some issues to be solved – not least of which the fact that the Stake/Prize system and much of the electromechanical hardware is not implemented correctly (in other words, at the moment it’s largely hard-coded to enable test code to be booted).

What’s the goal/future? In a word – unknown. I dabble with the code from time-to-time, but generally speaking don’t have a lot of time or enthusiasm to work on it right now. I have other projects and which attract my limited attention, some of which I will likely blog about in the near future.

DT

Potted FME history gets supersized

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I’ve added to the history of FME on the Fruit Machine Emulation page. Although it’s not 100% complete, it should give a more-or-less general overview, and frankly I can’t really be bothered to write much more about it now!

More accurate than a Wikipedia entry? Probably not. More interesting? Quite possibly. As useless? Oh yes! Enjoy!

FME – A potted history

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Tried to finish the FME page today but realised it would take longer than I originally realised to outline FME’s potted but nonetheless somewhat lengthy and involved history.

OSCA Emulator Added

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I have added screenshots and download links for my OSCA emulator. Instructions to be added soon…

Hello world!

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Well it’s about time I suppose! Time to emerge into Web2.0 and join the ranks of those millions of others who have already mastered the tactics of spouting drivel; informing the joyous masses of their stomach contents; becoming wannabe film reviewers and so on.

My plan for the site is slightly different to that: sure, there’s bound to be the odd pointless rant, but generally it’s about providing a central location to house my coding work, in particular my emulation projects.

In the immortal words… Watch this space!